So this is the first 'official' progress update of the GTA RPG project. Things have progressed well. Mostly I've been working on implementing basic RPG features: exp system, saving/loading, loot, vital handling etc. I've messed around a little bit with quests and with the GTA blip system it's quite easy to mark any spot on the map for the player so that they know where to go. Using this they can also use waypoints etc, so it fits quite well.

It seems like I'll need to spend some time adjusting the health system works in GTA to allow for better progression. Or maybe I'll just leave it the way it is... we'll see.

Next thing I'll be working on is skills, I'll wait a little bit though because some new UI features are coming out that may help me make a better looking skill-tree system.

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