MASSIVE News! 28/06/2017

Recently we have been working on a new game which are happy to announce will soon be kickstarter! This game is known as MASSIVE.

In the far future humankind learned how to make artificial suns. Now your planet is in danger and you must pilot an artificial sun in space and gain as much power as you can to restore power to your dying planet. To do ...

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RPG All-In-One 11/01/2016

Great news! RPG AIO has been submitted to the Unity Asset Store and will soon be available to purchase. Check back soon for more information!

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GTA RPG Progress Update 4 12/07/2015

I feel like any RPG should have classes, even if you're free to choose what class you play as at any time, it's nice to have distinct classes that have their own role - a mage holding two swords shouldn't be able to deal magical damage at 100% efficiency for example. With this in mind I decided to create 3 classes based off the original trio. Howev ...

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GTA RPG Progress Update 3 22/06/2015

Arkham Knight is coming out tommorow. Sweet. In celebration of that, I decided to test out my dialog system with some references to said game. I think it's easy to say you can see the inspiration from Mass Effect to my dialog, you'd probably even expect there to be renegade and paragon options later on (note: still thinking about whether doing some ...

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GTA RPG Progress Update 2 20/06/2015

So there's good news and bad news. The good news is the skill system works fine, you can unlock skills which allow you to unlock skills linked to it, you know, typical skill-tree stuff. Next we have cooldowns and skill ranks implemented also. So you can unlock a weak skill and make it stronger later.

So what's the bad news? Well unfortunately it s ...

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GTA RPG Progress Update 1 14/06/2015

So this is the first 'official' progress update of the GTA RPG project. Things have progressed well. Mostly I've been working on implementing basic RPG features: exp system, saving/loading, loot, vital handling etc. I've messed around a little bit with quests and with the GTA blip system it's quite easy to mark any spot on the map for the player so ...

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OpenIV and ScriptHook.Net 28/04/2015

So it seems the smart man behind OpenIV has figured out how to view some of the files in the GTA .rpfs. In other news Crosire has made it possible to write mods in C# now also, this is great news for me since it's the language I'm comfortable with. GTA RPG will be coming soon :)

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Upcoming project 14/04/2015

So GTA V has been released on the PC. It's only a matter of time before smart individuals figure out how to modify it and allow other developers, like myself, to create interesting mods for perhaps one of the greatest games of all time. Hopefully once the mod tools are out I can make a sweet RPG mod.

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Logo v2.0 12/03/2015

Hopefully this logo design looks more like what I hoped it to be. The logo should represent a portal through which the games spawn through. I quite like it!

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