GTA RPG PROGRESS UPDATE 4 12/07/2015

I feel like any RPG should have classes, even if you're free to choose what class you play as at any time, it's nice to have distinct classes that have their own role - a mage holding two swords shouldn't be able to deal magical damage at 100% efficiency for example. With this in mind I decided to create 3 classes based off the original trio. However, there will be options later on that will allow you to learn the other class abilities and most skills will be shared between classes. You also get a personal vehicle now during character creation which you can spawn based on a cooldown, and which will always be the same based on how you customised it's name plate, colours and mods.

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